// This program has functions that accept structure variables
// as arguments. #include <iostream> #include <string> #include <iomanip> using namespace std; struct InventoryItem { int partNum; // Part number string description; // Item description int onHand; // Units on hand double price; // Unit price }; // Function Prototypes void getItem(InventoryItem&); // Argument passed by reference void showItem(InventoryItem); // Argument passed by value int main() { InventoryItem part; getItem(part); showItem(part); return 0; } //*********************************************************** // Definition of function getItem. This function uses * // a structure reference variable as its parameter. It asks * // the user for information to store in the structure. * //*********************************************************** void getItem(InventoryItem &p) // Uses a reference parameter { // Get the part number. cout << "Enter the part number: "; cin >> p.partNum; // Get the part description. cout << "Enter the part description: "; cin.ignore(); // Ignore the remaining newline character getline(cin, p.description); // Get the quantity on hand. cout << "Enter the quantity on hand: "; cin >> p.onHand; // Get the unit price. cout << "Enter the unit price: "; cin >> p.price; } //*********************************************************** // Definition of function showItem. This function accepts * // an argument of the InventoryItem structure type. The * // contents of the structure is displayed. * //*********************************************************** void showItem(InventoryItem p) { cout << fixed << showpoint << setprecision(2); cout << "Part Number: " << p.partNum << endl; cout << "Description: " << p.description << endl; cout << "Units On Hand: " << p.onHand << endl; cout << "Price: $" << p.price << endl; }
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